The Nintendo GameCube is a residence video game console launched by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL areas in 2002. The GameCube was Nintendo’s entrance in the sixth generation of computer game consoles and also is the successor to the Nintendo 64. The GameCube competed with Sony’s PlayStation 2 and also Microsoft’s Xbox.
The GameCube is the initial Nintendo console to utilize optical disks as its primary storage tool. The discs are in a miniDVD-based style, yet the system was not developed to play full-sized DVDs or audio CDs unlike its competitors, and mostly focused on video gaming rather. The console supports limited online video gaming for a small number of games using a GameCube broadband or modem adapter and can connect to a Game Child Advancement with a link cable, which permits gamers to gain access to unique in-game attributes using the handheld as a second screen as well as controller like a Wii U. This allowed players to accessibility features like the Tingle Receiver in The Legend of Zelda: The Wind Waker, among others.
Reception of the GameCube was mixed. The console was applauded for its controller, extensive software application collection and high-grade games, however was slammed for its exterior design as well as absence of functions. Nintendo sold 21.74 million gamecube roms systems worldwide, much less than expected, prior to the console was discontinued in 2007. Its successor, the Wii, was introduced in November 2006.
In 1997, a graphics hardware layout firm called ArtX was released, staffed by twenty designers that had actually previously operated at SGI on the design of the Nintendo 64’s graphics equipment. The group was led by Dr. Wei Yen, that had actually been SGI’s head of Nintendo Workflow, the division responsible for the Nintendo 64’s basic building layout.
Partnering with Nintendo in 1998, ArtX started the complete layout of the system reasoning and also of the graphics processor (codenamed “Flipper”)  of Nintendo’s sixth-generation video game console. The console project had a sequence of codenames: N2000, Star Cube, and Nintendo Development. At Nintendo’s press conference in May 1999, the console was first publicly announced as “Project Dolphin”, the follower to the Nintendo 64. Consequently, Nintendo began offering growth packages to video game designers such as Rare and Retro Studios. Nintendo additionally developed a calculated collaboration with IBM, who developed the Dolphin’s CPU, called “Gekko”.
ArtX was obtained by ATI in April 2000, whereupon the Flipper graphics processor design had currently been primarily completed by ArtX and was not overtly affected by ATI.In total, ArtX team cofounder Greg Buchner recalled that their portion of the console’s hardware layout timeline had arced from inception in 1998 to conclusion in 2000. Of ATI’s procurement of ArtX, an ATI agent said, “ATI now ends up being a significant distributor to the game console market through Nintendo. The Dolphin platform is reputed to be king of the hill in regards to graphics and video clip performance with 128-bit design.”
The console was announced as the GameCube at an interview in Japan on August 25, 2000, abbreviated as “NGC” in Japan as well as “GCN” in North America.Nintendo introduced its software program schedule for the sixth-generation console at E3 2001, concentrating on fifteen launch video games, including Luigi’s Manor and also Celebrity Wars Rogue Armada II: Rogue Leader.Several video games initially scheduled to introduce with the console were delayed.It is additionally the first Nintendo house console because the Famicom not to go along with a Super Mario system video game at launch.
Long prior to the console’s launch, Nintendo had actually developed and patented an early model of movement controls for the GameCube, with which programmer Element 5 had actually experimented for its launch games.A meeting estimated Greg Thomas, Sega of America’s VP of Growth as claiming, “What does worry me is Dolphin’s sensory controllers [which are rumored to include microphones as well as earphone jacks] due to the fact that there’s an instance of someone thinking of something different.” These activity control principles would not be released to consumers for numerous years, till the Wii Remote.
Prior to the GameCube’s launch, Nintendo focused sources on the launch of the Video game Boy Advance, a handheld game console and successor to the initial Video game Boy and also Video Game Young Boy Shade. Because of this, numerous games originally destined for the Nintendo 64 console were delayed for ending up being very early launches on the GameCube. The last first-party video game in 2001 for the Nintendo 64 was launched in Might, a month prior to the Game Young boy Development’s launch and six months before the GameCube’s, stressing the business’s change in resources. Simultaneously, Nintendo was establishing software program for the GameCube which would certainly arrangement future connectivity in between it and the Game Child Breakthrough. Certain games, such as The Tale of Zelda: 4 Swords Adventures and Final Fantasy Crystal Chronicles, can use the portable as a second display as well as controller when linked to the console through a web link wire.
Nintendo began its advertising campaign with the catchphrase “The Nintendo Distinction” at its E3 2001 disclose. The goal was to distinguish itself from the competitors as an amusement business. Later on advertisements have the slogan, “Born to Play”, and game ads feature a turning dice computer animation that morphs into a GameCube logo design as well as ends with a voice whispering, “GameCube”. On May 21, 2001, the console’s launch cost of US$ 199 was announced, US$ 100 lower than that of the PlayStation 2 as well as Xbox.
In September 2020, dripped records include Nintendo’s plans for GameCube model that is both mobile with a built-in display screen and also dockable to a TV.Other leakages recommend plans for a GameCube follower, codenamed “Tako”, with HD graphics and also ports for SD and also memory cards, obviously arising from a collaboration with ATI (currently AMD) as well as arranged for release in 2005.
The GameCube was released in Japan on September 14, 2001. Approximately 500,000 systems were delivered in time to retailers.The console was set up to launch two months later on in North America on November 5, 2001, however the date was pushed back in an effort to boost the number of readily available devices. The console ultimately introduced in The United States and Canada on November 18, 2001, with over 700,000 systems shipped to the region.Other regions did the same the following year beginning with Europe in the second quarter of 2002.
On April 22, 2002, veteran third party Nintendo console developer Aspect 5 introduced its 3D sound software advancement kit entitled MusyX. In collaboration with Dolby Laboratories, MusyX provides motion-based border audio encoded as Dolby Pro Logic II.
The Triforce gallery board is a joint development between Nintendo, Namco, as well as Sega, based on the Gamecube’s layout. Its games consist of Mario Kart Game General Practitioner and F-Zero AX.
In February 2007, Nintendo introduced that it had actually discontinued first-party support for the GameCube which the console had been discontinued, as it was moving its production and also advancement efforts towards the Wii as well as Nintendo DS.
Additional information: GameCube technical specifications
Howard Cheng, technological supervisor of Nintendo innovation growth, claimed the firm’s goal was to choose a “basic RISC design” to aid speed up the development of video games by making it much easier on software designers. IGN reported that the system was “designed from the get-go to attract third-party programmers by offering more power at a less expensive cost. Nintendo’s layout doc for the console defines that cost is of utmost importance, complied with by space.” Equipment partner ArtX’s Vice Head of state Greg Buchner stated that their leading assumed on the console’s hardware design was to target the designers as opposed to the players, and also to “explore a crystal ball” and also discern “what’s mosting likely to enable the Miyamoto-sans of the globe to develop the most effective games”.
We thought about the programmers as our major customers. In particular, for GameCube, we spent three years collaborating with Nintendo of America as well as with all kind of developers, attempting to understand the obstacles, demands, and also troubles they face. First among these is the rising cost of advancement. The GameCube can see high performance without way too much trouble; it isn’t a wacky design, yet a spick-and-span one. It was necessary we really did not need jumping via hoops for high performance to be attained. On top of that, it is abundant in features, and also we functioned to include a desire group of technological functions that designers requested.
Greg Buchner, ArtX’s Vice President
Initiating the GameCube’s style in 1998, Nintendo partnered with ArtX (after that obtained by ATI Technologies throughout growth) for the system reasoning as well as the GPU, as well as with IBM for the CPU. IBM designed a PowerPC-based processor with personalized architectural expansions for the next-generation console, referred to as Gekko, which goes for 486 MHz as well as includes a floating point device (FPU) with the ability of a total throughput of 1.9 GFLOPS as well as a top of 10.5 GFLOPS.Described as “an extension of the IBM PowerPC design”, the Gekko CPU is based upon the PowerPC 750CXe with IBM’s 0.18 μm CMOS innovation, which features copper interconnects.Codenamed “Flipper”, the GPU performs at 162 MHz as well as, in addition to graphics, takes care of other jobs through its sound and input/output (I/O) processors.
The GameCube presented an exclusive miniDVD optical disk layout as the storage medium for the console, efficient in accumulating to 1.5 GB of data.The innovation was created by Matsushita Electric Industrial (now Panasonic Firm) which utilizes an exclusive copy-protection scheme– different from the Web content Shuffle System (CSS) located in typical DVDs– to avoid unauthorized reproduction.The Famicom Data Recorder, Famicom Disk System, SNES-CD, and 64DD represent explorations of complementary storage space innovations, but the GameCube is Nintendo’s very first console to not make use of mostly cartridge-based media.The GameCube’s 1.5 GB mini-disc have adequate space for most video games, although a couple of games call for an extra disc, higher video clip compression, or elimination of web content existing in variations on other gaming consoles. By comparison, the PlayStation 2 as well as Xbox, likewise sixth-generation consoles, both use CDs and DVDs with dimensions of approximately 8.5 GB.
Like its precursor, the Nintendo 64, GameCube models were created in numerous various color themes. The system launched in “Indigo”, the primary displayed in advertising and on the logo design, as well as in “Jet Black”. A year later on, Nintendo released a “Platinum” limited-edition GameCube, which utilizes a silver color pattern for both the console and controller. A “Seasoning” orange-colored console was at some point released too just in Japan, though the color design could be found on controllers released in other nations.
Nintendo established stereoscopic 3D technology for the GameCube, as well as one launch video game, Luigi’s Estate, sustains it. Nonetheless, the attribute was never made it possible for outside of advancement. 3D tvs were not prevalent at the time, as well as it was regarded that suitable display screens and crystals for the add-on accessories would be too cost-prohibitive for the consumer.Another unofficial function are two audio Easter eggs that can be conjured up when the console is turned on. When the power is activated with the “Z” button on the Gamer 1 controller held down, an extra wayward startup audio is listened to instead of the basic one. With 4 controllers connected, holding down the “Z” button on all 4 simultaneously produces a kabuki-style tune at startup.